Thank you for asking such an interesting questions.
*The cost of this will be and according to the developers will be around 40,000$, but we made several phases were we can play the game with lesser details at initial phases to which the price is reduced to around 10,000$ (only essential details to be able to play the game then enhance it with time). And we will fund ourselves (10,000) from selling our characters and weapons on a website first which reduces the initial cost to a maximum of 2500$ to build external collection and website with 3d characters and 3d weapons and some character animation.
*I’m expecting to earn from different areas in the game.
1: buying life/when a player dies 3 times during gameplay, he can wait for couple hours to recharge his health or he can pay for it and play immediately. This is set approximately as, the charge for life or what i would like to call, elixir of life is sold at 0.15$, and we have 95 essential player, as an average, each player will buy once per day, it will give around 5,130$ per year from this alone.
2: buying new weapons and upgrading them will also be a source of income.(the pricing is yet to be determined) but I’m confident in players upgrading their weapons to be superior in the game.
3: buying and upgrading defenses in the game is also another source of income which will get the attention of players because of its importance (incase they get invaded, the money gained and stored will be stolen, hence they want to protect the money).
4: buying new skins and clothes for your character is also an option presented.
5: other options will be presented in next phases from gambling and drinking and farming.
So to go back, i only determined the price of the elixir of life because it is a known variable for me, while the others require developers to determine first the applicability of most of the options inside each category and the mechanics of them, then when we get an accurate number of objects, we will determine the price.
I calculated the average usage of the elixir of life as a gamer who used to play online games, spending 0.15$ each day leading to 54$ per year for every player is considered acceptable and tempting.
*regarding the recurring costs, it is still not clear but as a concept, we have bugs to tackle, also we have changing the animation before the game start each season, and of course we have getting new items into the store .
I am a gamer, this gives me an advantage into knowing the experience players want to have and the details gamers crave to experience.
can you elaborate more on the issue project nebula is facing? I have been away for sometime so i don’t know enough about this.