- Report Name : Project Nebula (NFT collectible game)
- Reporting Period : 2020.06.18 - 2020.07.22
- Report Description : Phase 1 (Planet view and mechanics) is finished.
- Project Completion Percentage : 35%
- Remaining Time to Completion : 2 months
- Expected Results for the Next Period : First planets released on Testnet.
- Materials Proving Progress on the Project :
The first deliverable of this grant, the interactive planet detail view, is shared with ICON Foundation via direct message.
We also promised to finalize planet-related game mechanics as the planets need to go on blockchain soon. Overview of that is provided here:
Planet types and rarity
Project Nebula will initially release 9 different types of planets:
All of the planets in Project Nebula will belong to one of the following five rarity classes:
Similarly to other collectible games the majority of the planets will either be Common or Uncommon and there will be very few planets with Mythic rarity level. The more rare a planet is the more powerful and useful it will be in the game in terms of resource generation and upgradeability.
Planet attributes and resource management
There will be 3 main resources in Project Nebula :
Credits which are used to build planetary upgrades and make other purchases inside the game (some of the planets will also be claimable for in-game credits).
Research points will be used to learn new technologies and for unlocking special lore content.
Industry, which represents the players’ industrial capacity, will be used to pay for planetary upgrades.
Each planet can produce some or all of the three main resources. How much resources are generated from a planet will depend on the planet type and the upgrades that have been built on the planet (some planet types are more likely to produce more Research points and some are more likely to produce more Credits) - it is possible to increase the resource output by upgrading the planet.
Planets can be upgradeable - meaning that the players can build various facilities on them to increase their performance and value in the game.
For this purpose the upgradeable planets will have upgrade slots to determine how many and which type of upgrades can be built on that planet (for example some buildings cannot be built on lava planets, and some buildings can only be built on lava planets).
In addition to the base-resources, the planets can also have more rare special resources/attributes like Antimatter and Polywater just to name a few. Those “resources” are not collected and they are not spent, they will instead boost the player in some passive form or unlock some new technologies/upgrades (the player might need to have access to at least 3 sources of Antimatter to construct a specific building on a planet).
The first version of Project Nebula will launch with 11 special resources. Likely more will be added with future generations of planets.
Very rare planets will also include one or more of the following extras:
- Special artwork
- Soundtrack / theme song
- Story piece